Computer games reviews and ramblings on games and gaming, from a gamer, roleplayer and LARPer.
Showing posts with label Guest Review. Show all posts
Showing posts with label Guest Review. Show all posts

Friday, 9 September 2011

Guest Review: Alpha Protocol, courtesy of Innokenti

Man, I love Alpha Protocol so much. After completing DE:HR:IT:QA I felt a desire only to go back to Alpha Protocol and play around some more. Obsidian toiled long and hard to produce a game with so much variety of character and interaction - they thought about as many situations as they reasonably good and tried to make sure as many of them were referenced as possible by the characters in the game. Where you go first, what you do, how you look, how you complete missions - so much of it (even the stuff that's not really relevant to the plot or progress) is picked up in conversation (and in how some missions occur).

It makes the game world feel alive. It makes you feel loved as a gamer. It's such a seemingly simple thing. Yes, you have the grander decision that change world outcomes - we've come to expect that, and it's there. But that's not what make you feel invested in the world - it's all those little things, and Alpha Protocol's decision to reward everything you do. Not to make it 'easy' or to laud the player unnecessarily, but to confirm that mechanically, they are not prejudicing a particular approach - there is no right way to play it, and the developers aren't just saying that, they're making sure it's reinforced. Kill lots of people? Earn some perks. Avoid everyone without raising an alarm? Earn some perks. Be an utter dick to everyone you meet? Earn some perks. Be courteous and professional? Earn some perks. AND, more importantly, do a combination of those? EARN SOME PERKS (valid middle-ground option you say? Woweee).

And everyone has their own agenda and preferences. And it's your job to pick it up and act accordingly - ignore what people want to hear or have you do and go your own way, pissing some people off and ingratiating others. Be a dick to everyone you meet, getting on their nerves intensely - be still rewarded for it AND get some of the game's best lines to boot. Pick and choose to be a friend to all - great.

And I don't really have a problem with the 'action' bit of it either. The animations might not all be swanky, and there are a few graphical problems, but none of them really affect the game.

So there. Also, Steven Heck is one of the most memorable characters in any game ever. And SIE is one of the most disturbing (and it's great that the devs have put in little things like Mike having a little smile when SIE is saying outrageous and offensive things to your handler who you hate...)

Wednesday, 3 August 2011

Guest Review: The Witcher 2. Courtesy of Draconas

Otherwise known as: CD Project Red need to play Dragon Age 2.

I've just finished Witcher 2, and have very mixed feelings about it:

On the plus side:
* Good story.
* I like the world
* Once again very few "right" decisions. Lots of picking the lesser of 2 evils.
* Geralt is cool.
* Less sex, this time every woman in the game is not despirate to screw geralt until his eyes pop out.
* They worked the returning memories and unfolding plot in very well, making me hopeful for number 3.

On the minus sides:
The user experience is dire.
Lets start with to of combat: there is massive lag in doing things in conversations or the shop screen. Going through a door frequently takes multiple attempts, trying to make potions when you have no idea of what ingredients you actually have and how many of a specific type, ending up accidently buying several copies of a craft recipe because there is no way of automatically telling, you have to manually find them in your inventory. The "storage locations" are not explained and poorly marked so are very easy to miss, leading to your carrying around all your crafting items on the off chance they will be useful.

Oh and lets come back to that: crafting recipies in chapter 3 which requires items from chapters 1 and 2, if you haven't collected them or sold them because they had no use, sucks to be you.

Numerous quests with no map markers or helpers, leading to large portions of time of frustrating searching and doubling back.

moving about to make the auto-focuser lock onto a specific item is also a pain, leading to 30 seconds back and forth to be able to collect a key item.

Oh and no real intro / tutorial, you get thrown in at the deep end and expected to learn fast. Or in my case die a lot, because i accidently went straight to dragon fighting, which is very unforgiving and has large amounts of "be 100% right or die instantly" moments.

Combat:
There is a backstab mechanic: hit someone from behind and do double damage, including on you... combine this with an auto-targetting system that makes geralt leap through enemies and engage the one at the back and you go from winning to game over in half a second flat. Buying the talent that reduces this is mandatory just to overcomes the games own stupidity.

Several enemies can STRIKEDOWN lock geralt, leading to the same problem.

See control lag: makes using grenades very much not fun.

Don't get me startewd that the entire control itnerface has been designed for an Xbox 360... I am a PC user, I have 30 keys and 5 mouse buttons, let me fucking use them rather than having to use your quick menu that pauses my game every few seconds.

Oh an inconsistent key/mouse buttons for different sections frequently ends up with accessing the main menu when you want to go back.



Most of them would be individually small things and easy to overlook, but combined together they take the fun off a lot of the game. Don't get me wrong, I had a lot of enjoyment from it, but especially when I compare it to dragon age 2 - and specifically the refinements they made from dragon age 1 to cut out the less fun bits, Witcher 2 seems not to have learned any lessons, and takes what could have been a great game down to only an above average game.

I want to play through again to play the other main plot path, but I just can't take the pain a second time.